Chapter One: What is Interaction Design?
Robert Reimann, "So
You Want to Be an Interaction Designer"
Nico MacDonald, "Action,
Interaction, Reaction" from
Blueprint Magazine
Marc Rettig, "Interaction
Design History in a Teeny Little Nutshell" (pdf)
Michael Hiltzik, Dealers in Lightning: Xerox PARC and the Dawn of the Computer Age
Henry Dreyfuss, Designing for People
Chapter Two: Starting Points
Don Norman, "Human-Centered
Design Considered Harmful"
Norbert Wiener, Cybernetics
Donald Schöen, Educating
the Reflective Practitioner: Toward a New Design for Teaching
and Learning in the Professions
Chapter Three: Interaction Design Basics: Elements, Principles,
Attributes
Richard Buchanan, "Good
Design in the Digital Age"(pdf)
Bruce Tognazzini, "First
Principles of Interaction Design" Don Norman, "Knowing
What To Do" from
The Design of Everyday Things
Don Norman, "Attractive
Things Work Better" (pdf)
from Emotional Design
Stephan Wensveen, Kees Overbeeke, and Tom Djajadiningrat, "But
How, Donald, Tell Us How?: On the creation of meaning in interaction
design through feedforward and inherent feedback" (pdf)
Chapter Four: Design Research and Brainstorming
Christopher Ireland, "Qualitative Methods:
From Boring to Brilliant" in Design Research
Steve Calde, "Design Research: Why You Need It"
Chapter Five: Models and Diagrams
Alan Cooper and Robert Reimann, About
Face 2.0
Dan Brown, Communicating Design
Chapter Six: Interface Design Basics
Nadav Savio, "An Introduction to Type"
Jennifer Tidwell, Designing Interfaces
Luke Wroblewski, Site-Seeing: A Visual Approach to Web Usability
Kevin Mullet and Darrell Sano, Designing Visual Interfaces
Chapter Seven: Smart Applications and Clever
Devices
John
Rheinfrank, Shelley Evenson, and Don Chartier, "Components
of Adaptive Worlds"
Stewart Brand, How Buildings Learn
Dan Hill, "Insanely Great or Just Good Enough?"
Daniel S. Weld, Corin Anderson, Pedro Domingos, Oren
Etzioni, Krzysztof Gajos, Tessa Lau, Steve Wolfman, "Automatically
Personalizing User Interfaces" (pdf)
Mark Weiser, "The
Computer for the 21st Century"
Mark Weiser and John Seely Brown, "Designing
Calm Technology"
IBM, "Making
the world calmer through ambient technology"
Matthew Chalmers and Areti Galani, "Seamful
Interweaving: Heterogeneity in the Theory and Design of Interactive
Systems" (pdf)
Chapter Eight: Designing Services
Bill Hollins, "Service Design"
Simona Maschi and Vinay Venkatraman, "Service
Design and Why It Matters to Business"
Chapter Nine: The Future of Interaction Design
Adam Greenfield, Everyware
Bruce Sterling, Shaping Things
John Thackara, In the Bubble: Designing in a Complex World
Daniel Wilson, How To Survive a Robot Uprising
Epilogue: Designing Good
Steven Heller, Citizen Designer: Perspectives on Design Responsibility
Richard Buchanan, "Human Dignity
and Human Rights: Thoughts on the Principles of Human-Centered
Design" in Design
Studies, "Design Ethics," and "Branzi's
Dilemma: Design in Contemporary Culture" |